Pillars of Eternity - Paladin Tank Build
A very defensive build, Paladin tanks aren't interested in doing more damage than they have to. The build below dedicates several talents & abilities to buffs (Exhortations) for the party, but you may find that you need to sacrifice these in order to make your Paladin even tankier.
Stats Section titled Stats
- Might
- 18+ more for the bonus to healing than the bonus to damage
- Constitution
- 10
- Dexterity
- 3
- Perception
- 3
- Intellect
- 18+
- Resolve
- 18++
- Paladin Order
- Shieldbearers of St. Elcga They have access to a couple of order-specific abilities that are pretty awesome for tanks
- Race
- Human, Coastal Aumaua, Wild Orlan, Pale Elf, Mountain Dwarf, Fire Godlike, Moon Godlike, Nature Godlike
- These all have bonuses that are all roughly equivalent for tanks
- Culture
- Old Vailia Intellect
- The Living Lands Might
- Ixamitl Plains Resolve
- Background
- Whatever you want
- Skills
- Lore
- Survival for the +healing bonus
Talents & Abilities Section titled Talents & Abilities
- 1
- Lay on Hands
- 2
- Shieldbearers of St Elcga: Shielding Touch
- Other Orders: ?
- 3
- Zealous Endurance / Zealous Focus If you have another party member take the cross-class ability, your paladin should take Endurance. It's better late game anyway, once everyone gets their own +Accuracy bonuses
- 4
- Weapon and Shield Style
- 5
- Shieldbearers of St Elcga: Flame of Devotion
- Other Orders: Liberating Exhortation
- 6
- Shieldbearers of St Elcga: Shielding Flames
- Other Orders: ?
- 7
- Reviving Exhortation
- 8
- Cautious Attack We care more about the +Deflection than the hit to our attack speed
- 9
- Reinforcing Exhortation
- 10
- Greater Lay on Hands
- 11
- Hastening Exhortation
- 12
- Superior Deflection
- 13
- Sacred Immolation too good of an ability to pass up, even as a tank
- 14
- Scien of Flame boosts Sacred Immolation, Flames of Devotion, and the Fire Godlike's passive ability
- 15
- Coordinated Attacks / Abjuration / Behold the Martyr / Liberating Exhoration / Righteous Soul / Healing Chain
- 16
- Deep Faith
- Others
- Hold the Line
- Defensive Boosts (Will, Fortitude, etc.)
- Wound Binding
Gear Section titled Gear
- Weapon
- Anything that debuffs on hit, or weapons with "Coordinated Attacks" enhancement
- Shield
- We don't care about our own Accuracy, so the shield with the highest Deflection wins
- Armor
- The heaviest armor you can find. Enchantments like Second Chance are good
Final Gear Section titled Final Gear
- Company Captain's Hat
- Anslög's Compass: Sold by Ponamu Bird-Scorned
- Cloak of Comfort
- Reward for The Weaver's Song, an average adventure in Caed Nua (after the Great Hall is restored)
- Argwes Adra
- Looted from the unique Fampyr, Cabiros in Level 8 of Endless Paths of Od Nua
- Enchanted with +2 PERCEPTION
- Gauntlets of Ogre Might
- Yenwood Field: Looted from Gathbin's corpse after defeating his army during The Battle of Yenwood Field
- [WM1] Russetwood: Sold by Morug outside Flames-That-Whisper Caverns, after finishing The Ogre Matron quest without killing too many ogres
- [WM2] Cayron's Scar: Looted from Master Diometto to the northwest
- Random loot item spawning in various locations (9×)
- Iron Circle
- [WM2] Looted from Chief Rending-Maw of the first Lagufaeth group at Cayron's Scar
- Gwyn's Band of Union
- [WM2] Secret urn near the Salt Well in the Halls of Presence, The Abbey of the Fallen Moon
- Boots of Zealous Command
- Sold by Winfrith in Winfrith's Arms and Armory, Dyrford Village
- Arthek's Cord
- [WM2] Bone pile under lingering soul, The Halls of Silence, The Abbey of the Fallen Moon
- Steadfast
- [WM2] Iron Flail Fort: Looted from or received as a reward from commander Adaryc during the quest The Iron Flail
- The Grey Sleeper
- [WM1] Longwatch Falls: Pulled from a stone pedestal at the dwarven ruins
- Thy Clef
- Twin Elms: Loot from Simoc in the Hall of Warriors, Elms' Reach, or reward by him for Sacrificial Bloodlines